Lol matchmaking symbole

Why do I come up against high-ranked players in unranked games?


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Our perspective on the queues is that ranked should continue to be where you put on your tryhard pants. In contrast, unranked queues should be a place to play and experiment in a less intense competitive setting. For example, if having a higher ranked MMR meant you would be placed higher in normals, it could put more pressure on you to have a "ranked mentality" in all queues. Beyond this, we want to provide an outlet for experimentation and lower stakes through unranked modes. A player who tries super hard in ranked may play with their casual friends and try goofy strats in normals in a way that means they perform at a lower level.

That said, we think there's room for improvement here. When players first start playing ranked, they have to go through a period of placement games where we try to figure out how good they are. We have to place them against players we already have a lot of information about to get the most accurate placement. Since most players are Silver and below, we tend to start looking in Silver and move them up or down based on their performance. League of Legends is a team game and teams win or lose games together.


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  • We want to reward good play that ultimately leads to a win, no matter how small their impact may seem. Supports sacrificing themselves to save their ADC, tanks zoning three enemies in a teamfight, or assassins diving the backline to blow up the carry are all examples of plays that may not make a great statline but help get the W. We also want to try and give you ways to express mastery across different positions. In contrast, unranked queues should be a place to play and experiment in a less intense competitive setting.

    Beyond this, we want to provide an outlet for experimentation and lower stakes through unranked modes.

    Position select

    A player who tries super hard in ranked may play with their casual friends and try goofy strats in normals in a way that means they perform at a lower level. When players first start playing ranked, they have to go through a period of placement games where we try to figure out how good they are. We have to place them against players we already have a lot of information about to get the most accurate placement.

    Since most players are Silver and below, we tend to start looking in Silver and move them up or down based on their performance. League of Legends is a team game and teams win or lose games together. We want to reward good play that ultimately leads to a win, no matter how small their impact may seem. Supports sacrificing themselves to save their ADC, tanks zoning three enemies in a teamfight, or assassins diving the backline to blow up the carry are all examples of plays that may not make a great statline but help get the W.

    We also want to try and give you ways to express mastery across different positions.

    How does MMR/matchmaking work in LOL ranked ?

    What sorts of different ways would you like to see progression in League? We talked about this when we first released the Leagues system holy crap, five years ago now. Showing MMR has a lot of downsides in a team-based game like League. Using MMR as the sole mark of achievement in League punishes half of the playerbase as their MMR will decline over the course of the season, which sucks because most of them are gradually getting better at the game—but so is everyone else around them. Ranked tiers also provide contextual progression and status.

    /dev: Making Matchmaking Better – Nexus

    League of Legends enables players to observe games in progress in Spectator Mode. Spectator Mode is different from a normal player's perspective in a number of ways. For starters, a spectating player has no champion to command or team affiliation. Instead, he is able to jump to the perspective of either team, following the action as they see it.

    A spectator can even choose to remove the fog of war altogether for a global view of the battlefield. Additionally the spectator will be able to quickly and easily access information on either team such as in-game stats, item builds, gold totals, and ability cooldowns. For the summoner spell, see Ghost. Ghosting is a term coined by definition when a summoner observes a stream in an attempt to gain advantage against an opponent.

    There are many methods of doing this, with some of the most popular including having a friend open the stream and relay the information by mouth or over TeamSpeak, a low CPU-usage gaming program that allows summoners to communicate vocally during matches. Another widely used method includes running a Smurf account on a separate computer and having the stream open and viewable. Despite having an initial 3-minute delay, it is possible to view the match es live, thus the introduction of Ghosting.

    Spectator mode can be an excellent tool for those players interested in learning more about the basics of League of Legends gameplay, or for those who wish to commentate over live competitive play. When you are browsing for a custom League of Legends game you will now have the option to join that game as a spectator.

    Alternatively, you can elect to become a spectator after joining the game lobby as a player. You may also spectate a friend's game by right clicking on their name in your friend list, and clicking 'Spectate game'. You are able to spectate Custom Games, your friends' matchmaking games, and random matchmaking games from the front page of the client.

    Spectator Mode

    Note that for friends' games, you must wait three minutes before the option becomes available, in an attempt by RIOT to prevent initial ghosting. Since you are only spectating the game and not actually playing it, there is no penalty for leaving any game whilea spectating.


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    • Spectator Mode | League of Legends Wiki | FANDOM powered by Wikia.
    • Additionally, spectating carries no obligation to reconnect to a game once you have left.